Edit A unit is made airborne alongside undergoing a forced displacement in a specified direction or to a specific point. To expand upon the countering of airborne effects, consider that the effects are made up of two components: a movement modifier called a "move block" by Riotreferring to a chunk of code and a stun which is responsible for disabling the actions of attacking and casting.
As a general rule, the most recent move block will over-rule any previous move blockswhich is how Alistar's Headbutt and Pulverize combo functions. Most beneficial movement modifiers do not prevent the activation of abilities, allowing Tristana to still activate abilities during Rocket Jump but not during Rocket Grab.
Edit A unit that is blinded will "Miss" their basic attacks, similar to when attacking a target with dodge. Missed attacks will fail to deal damage or apply on-hit effects, with the exception of some empowered attacks. Blind causes Graves' shotgun to fire pellets with a random spread, excluding the direction of his target. Edit A unit that is crippled has reduced attack speed for the duration. Edit A unit that is disarmed is unable to declare basic attacks.
Edit A unit that is charmed will walk toward the Source the unit that casted the Charm spell for the duration, during which time they cannot control their own movement or attacks, and cannot cast abilities, activate items or use the summoner spells Flash and Teleport. Non-champions affected by Fear will instead move around aimlessly.
Edit A unit that is taunted will attempt to perform basic attacks on the Source the unit that casted the Taunt spell for the duration, during which time they cannot control their own movement or attacks, and cannot cast abilities, activate items or use the summoner spells Flash and Teleport. Graves' Smoke Screen reduces the sight radius of?
Edit A unit that is silenced cannot cast abilities, activate items or use the summoner spells Flash and Teleport for the duration. Only the slow with the highest value is taken into movement speed calculations. All additional slows are ignored until the higher-valued slow wears off.
Edit A unit that is rooted is unable to control its movement for the duration. Units in stasis cannot be targeted by most abilities, but they can still be healed by non-targeted heals. Edit A unit that is stunned is unable to control its movement, declare attacks, cast abilities, activate items or use the summoner spells Flash and Teleport for the duration.
Sign In Don't have an account? Start a Wiki. This page may need updating. Please edit it to support the community. Use the links within the table to navigate this page. Countering Airborne CC. The forced movement that comes with airborne effects cannot be removed by cleansing effects. Note that Cleanse and Mikael's Cruciblespecifically, cannot be used to do this.
Does not interrupt any abilities, but will prevent on-hit effects from being triggered. This does not consume the effects, however, provided they are consumed on-hit and they will simply wait until a successful attack lands or their buff times out. It will also interrupt Anivia's Glacial Storm.
Interrupts all channeled and charged abilities, as well as Anivia's Glacial Storm. Interrupts all channeled and charged abilities. It will also interrupt Sweeping Blade and prevent Hop from bouncing. Unstoppable units will ignore the effect for the duration of the unstoppabilitybut will be affected afterwards if the disable duration permits. It will also prevent Gnar's Hop from bouncing.As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history.
To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties See More.
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. Dashes to a location, knocking up nearby enemies on arrival. Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
Gains movement speed, charming and dealing magic damage to enemies touched. The Charmer. Champion Mastery OP. GG probuilds. Passive Fey Feathers Rakan periodically gains a shield. Q Gleaming Quill Flings a magical feather that deals magic damage. W Grand Entrance Dashes to a location, knocking up nearby enemies on arrival.
E Battle Dance Flies to an allied champion granting them a shield. R The Quickness Gains movement speed, charming and dealing magic damage to enemies touched. Available Skins. Take League With You Download the League app to stay connected to friends and the latest game and esports news.Flex Rank.
Ranked Winrate for past 7 days. Recently Played With Recent 10 Games. Recently Played. Use OP Score to get a more accurate breakdown of your skill level. What is OP Score? Best Player Selection. The summoner that performed the best in the match. Best losing player, the summoner that performed the best for the losing team. Range of Scores. For OP Score's beta test, based on the characteristics of each match your results may be somewhat inaccurate We will keep trying to improve the indicators and calculations used in OP Score so we can create the most objective rating possible.
Please give us any feedback. Ranked Solo. Control Ward 6. Lee Sin. RGE lnspired. Swaglord H1IVA. Rogue Finn. Master Yi. SLY Hantera. Control Ward 8.
Aatrox Lvl GIA Lamabear. Brian Ferrando. Shere Khanv2. Miss Fortune. Friendly Biceps. Control Ward 4. OPL Eyliph. Jarvan IV. MZG Drifter. MTW Jakobobbi.They spawn periodically from their nexus and advance along a lane towards the enemy nexus. They attack automatically any enemy unit or structure they find in their way. They are controlled by artificial intelligence, and only use basic attacks. There are four kind of minions : melee minionscaster minionssiege minions and super minions.
Minions are magical constructs summoned for battles. They are not fully sentient beings, they are controlled by summoners. Summoning minions requires a constant and massive amount of magical energy.
Nexuses focus magical energy from powerful crystals. This energy is enough for sustained minion spawning. The destruction of a nexus stops the summoning magic.
Minion bodies can be magically constructed from several sources, including animated magic scrolls, animated sand, magically animated bolts of cloth, and even sound. Necromancy is a minion summoning technique that uses dark magic to reanimate corpses. Most known practitioners of necromancy come from the Shadow Isles. While not magically constructed, living minions share many traits with magically constructed minions. Voidborn summoned through portals are controlled by those who have the magical power required to use them.
One of such persons is Malzahar. A Celestial Being known as Bard is frequently followed by minion like spirits known as Meeps that aid him in his tasks though they are more like companions than outright minions.
One of the earliest recorded use of minions for battles was at the battlefield known as Summoner's Riftwhere summoners from ancient sides known as the Protectorate Stag crest and Magelord Owl crest fought against each other. These graphics show the points at which minions spawn in Summoner's Rift and Howling Abyss, and the routes they follow after they spawn. Immediately after spawning minions march along the routes marked by the thin parts of those lines:.
Minions on Summoner's Rift. Minions start spawning from the Nexus at and keep spawning in waves every 30 seconds for the rest of the match. The minions in each wave spawn in this order:.
Minions walk along a lane until they find an enemy unit. When they find an enemy unit, they attack it. Champions aggro enemy minions when they attack a nearby enemy champion with basic attacks, targeted abilities or spells. When minions find several enemy units they choose their target using a priority system that follows this order:.
Once a minion has chosen a target, it only switches to a new target if the new target has higher priority. If they see a new target with the same priority as their current target, they keep attacking their current target.
Minions reevaluate their target every few seconds. For instance, if an enemy champion attacks an allied champion and then stops attacking, minions will keep targeting the enemy champion for a short time after he stops attacking.
When the target of a minion leaves its sight, the minion switches to a new target or keeps advancing if there are no targets left within sight.Explore the guide below to get the rundown on the most popular game mode. Choose from over champions to make epic plays, secure kills, and take down towers as you battle your way to victory. Your Nexus is where minions spawn.
Behind your Nexus is the Fountainwhere you can quickly replenish health and mana and access the Shop. Destroying the enemy Nexus wins your team the game. Your team needs to clear at least one lane to get to the enemy Nexus. Blocking your path are defense structures called turrets and inhibitors. Each lane has three turrets and one inhibitor, and each Nexus is guarded by two turrets.
Turrets deal damage to enemy minions and champions, and provide limited vision from the Fog of War for their team. Attack these structures with minions ahead of you to avoid damage and charge ahead. Each Inhibitor is protected by a Turret. When destroyed, super minions will spawn in that lane for several minutes. Afterward, the Inhibitor will respawn and Super Minions will stop spawning. In between the lanes is the jungle, where neutral monsters and jungle plants reside.
The two most important monsters are Baron Nashor and the Drakes.
Killing these units grants unique buffs for your team and can also turn the tide of the game. Baron Nashor is the most powerful monster in the jungle. Drakes, or dragons, are powerful monsters that grant unique bonuses depending on the element of the drake your team slays. There are four Elemental Drakes and one Elder Dragon.
There are five positions that make up the recommended team comp for the game. Each lane lends itself to certain kinds of champions and roles—try them all or lock in to the lane that calls you.
Champions in top lane are the tough solo fighters of the team. Junglers live for the hunt. Stalking between lanes with stealth and skill, they keep a close eye on the most important neutral monsters and pounce the moment an opponent lets their guard down.INSTANTLY Increase Your Winrate With These 10 Settings - League of Legends
Mid laners are your high burst damage champions who can do it all—solo and as a team. Bot lane champions are the dynamite of the team. As precious cargo, they need to be protected early on before amassing enough gold and experience to carry the team to victory. Support champions are team guardians.
They help keep teammates alive and primarily focus on setting up kills, protecting their teammate in bot lane until they become stronger. Champions get stronger by earning experience to level up and gold to buy more powerful items as the game progresses. Staying on top of these two factors is crucial to overpowering the enemy team and destroying their base. When champions earn a certain amount of experience, they level up and can unlock or strengthen abilities and raise their base stats.Breaking news: Hearthstone: Descent of Dragons guide.
League of Legends. Our League of Legends guide to the best keybinds, hotkeys and keyboard layout to use in the game will help you cut down on any unnecessary clicks and key presses.
It may take some time getting used to, but trust us - stick with them and you'll notice a real difference in a short amount of time. This saves you from having to locate yourself in the cluster of a teamfight, and prevents you accidentally targeting an enemy or ally. A bit of a hidden feature this one. Instead of double-clicking to grab your gear, simply right click on it to purchase it instantly and save a bit of extra time in the process.
Choose something that feels comfortable and intuitive. If you're having trouble seeking out an ally in the centre of a chaotic brawl, you can click on their portrait before activating your ability to ensure that the ability hits them instead of anyone else. That concludes the first edition of our hotkeys and keybinds guide, but feel free to let us know in the comments if we've missed any out and we'll include them on this page in the next update! Super Smash Bros. Contact FromEdward.
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Ultimate Super Smash Bros. Ultimate Gameplay guides. Valorant Valorant Gameplay guides.Movement speed is a champion statistic that represents the rate at which a champion travels across a map. One movement speed point translates to one game distance unit traveled per second as a frame of reference, Teemo's diameter is units. For example, a champion with movement speed will be able to walk three Teemos in one second.
Each champion has a collision radius that determines their ability to path around units and for units to path around them. The smaller the collision radius, the easier it is for them for move through units without getting blocked. The collision radius is different from the radius for getting hit by skillshots.
Each champion begins the game with a base amount of movement speed that ranges from Janna to e. The base amount of movement speed a champion can have ranges from Kled while unmounted to Cassiopeia at level For a list of all champions' base movement speed, see base champion statistics. This base movement speed can be increased by flat bonuses and percentage bonuses and reduced by slows. These effects can come from itemschampion abilitiessummoner spellsrunes and environmental buffs.
Add any flat bonuses to the champion's base movement speed; the total flat movement speed will be the baseline for the percentage bonuses. Then, if applicable, apply the slow reduction and any special multiplicative bonuses Heal, Mercurial Scimitar, and certain champion abilities one at a time. If the result is over or under movement speed, apply soft caps as described below. Only the slow with the highest value is taken into movement speed calculations.
All additional slows are ignored until the higher-valued slow wears off. These use the champion's personal movement speed to increase the magnitude of the ability. By building movement speed items or casting spells you can receive more benefit and power from these abilities in most situations.
The bonus given by these items or champion abilities are flat increases to the champion's base movement speed. These flat bonuses will increase the effectiveness of percentage bonuses. Purchasing boots from the store grants a champion a flat increase in movement speed. Movement speed boosts from boots are unique passives, hence the bonuses from multiple pairs of boots do not stack.
The bonus from boots is quite big compared to their cost and is essential for all champions. The bonus movement speed given by these items or champion abilities are based on a percentage of the bonus compared to your total flat movement speed before all sources of percentage movement speed bonuses are factored in. Percentage movement speed will stack additively with other sources of percentage movement speed, unless the bonus movement speed is one of the few exceptions that stack multiplicatively.
Most speed boosts stack additivelybut a select few stack multiplicatively with other speed boosts. These do not stack additionally with other percentage movement speed bonus, but rather are multiplied after all other percentage movement speed have been calculated.
Movement speed obtained thanks to the formula is still affected by movement speed caps see above. There are many ways to decrease a champion's movement speed, with the most usual one being through champion abilities. For a full list of slows, see here. Since patch V5. All additional slows are ignored. Last updated: January 8th,patch V There is a theory that allow 2 players, one from each team, to reach infinite amount of movement speed.
It require the same set-up as seen just before, twice, each per team, but with a Malphite replacing the Rammus. The theory is simple: Team 1 speeds up Malphite 1and as soon as he reaches his highest amount Malphite 2 steals Malphite 1 movement speed with Seismic Shardand get speeds up by Team 2.